Monday, January 30, 2017

More progress on the ship.


I worked on the ship some more, and I'm getting the hang of 3D Modeling. It's a lot easier to do the tutorials and doing the project at the same time. I'm about 40% of the way done.




I'm getting the model created slowly but surely. Also, I'm almost to the part where I can model the windshield and the arms.

Sunday, January 29, 2017

 

I saw how to manipulate textures deeper and more effectively. Also, I saw how to make the object have a gradient in the fans on the back to brownish-white.


Saturday, January 28, 2017


I started the project a little late because I thought we were just doing tutorials, and then do the project.  Today, I got the basis down on the modeling of the Space Ship.

Thursday, January 26, 2017



I'm in the tutorial using the UV tool to make textures look more like the spaceship. I followed along and manipulated the textures to make them similar the other parts of the object.

https://app.pluralsight.com/player?course=maya-2017-introduction-2535&author=eddie-russell&name=maya-2017-introduction-2535-m5&clip=3&mode=live

Wednesday, January 25, 2017


I watched how to make certain textures look metallic and shiny by adding nodes, and selecting an object in viewport to transfer the material onto the object.

https://app.pluralsight.com/player?course=maya-2017-introduction-2535&author=eddie-russell&name=maya-2017-introduction-2535-m5&clip=0&mode=live

I found where the hypershade was, and I changed the texture to my object to three different types of textures. Also, I learned how to change some of the lighting to make the material look more realistic.

https://app.pluralsight.com/player?course=maya-2017-introduction-2535&author=eddie-russell&name=maya-2017-introduction-2535-m5&clip=0&mode=live

Friday, January 20, 2017


Learned more about edge loops, and beveling the arm of the spaceship. Also, I learned how to smooth surfaces to make the arm look more realistic.

Wednesday, January 18, 2017


I was taught how to bevel, and make sharp edges for different areas of an object. To bevel, I had to make more divisions, which many more polygons. It helped make a smoother/sharper edges to make the object more life-like inside of the super sharp edges.

https://app.pluralsight.com/player?course=maya-2017-introduction-2535&author=justin-marshall&name=maya-2017-introduction-2535-m3&clip=7&mode=live

Tuesday, January 17, 2017


I learned to view different areas of an image/object by just pressing the shift button. Also, I learned to add, duplicate and delete objects I want and do not want.  I learned how to extrude and add more polygons.

https://app.pluralsight.com/player?course=maya-2017-introduction-2535&author=justin-marshall&name=maya-2017-introduction-2535-m2&clip=5&mode=live

Thursday, January 12, 2017


I learned where the component controls were on an object, and was able to control them to create my own type of object. I also learned to change the shading of the object as well.